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Old 03-15-12, 02:18 AM   #7
foster
Swabbie
 
Join Date: Sep 2005
Location: Houston, Tx
Posts: 8
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Quote:
Originally Posted by Mittelwaechter View Post
If you can't lock on a target any further it's dead - but maybe still floating or in your case flying. It should sink or crash later, without further interaction and count for your patrol report.

There are reports of unlockable targets that don't sink and don't count in your statistics either. This may be a bug.

Personally I think it may be possible to shoot the hitpoints down to exactly 0 (zero) - resulting in no negative damage to destroy the target, keeping it functional - but with 0 hitpoints not recognizable as valid target for the game.
Thanks for the info. This is by far the most elegant explanation to the phenomenon I have heard. It would also explain while I get "Enemy Unit Destroyed" messages some time after the engagement has ended.

I would also like to posit that the zig-zag maneuver is counter productive when dealing with air attack. The boat is so slow to maneuver compared to aircraft that I don't believe changing course is anywhere near the trade off in speed. In my humble experience I have escaped run ins with multiple aircraft with only superficial damage by keeping my steam up to 21 kts. Everytime I try evasive maneuvers however, I get my boat bombed into a convertible due to dropping down to 16 kts when changing course.

I know it is SOP to dive after the enemy makes a first attack run. However if I have a recent save to revert to I often enjoy standing on the bridge and watching the three flak stations on my XI stage reenactments from the movie "Midway"
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