Oh, I have heard that the HeloDipping doctrine can sometimes interfer with the ability of the player to take control of the helo after he has had it on player control and then reverts it back to helo control.
However, if you keep it on player control from the beginning, then it shouldn't matter.
Although it's not a doctrine that I have looked at closely, I'm not all that familiar with it, but most people I know use it and I don't know anyone that has had a problem.
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LW

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