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Old 03-12-12, 04:28 PM   #35
Dellinger
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Join Date: Mar 2012
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Quote:
Originally Posted by CapnScurvy View Post
To Dellinger, I just ran across your posts and plan to recheck the 8.5:4.8 Aspect Ratio modlet. Could be something that's in the Menu_1024_768.ini file that's causing a glitch, or the camera.dat file.

I'm wondering if the 1366x768 resolution you say your game's graphic options are using may be the problem? The issue I'm seeing, (without reopening things) is the 8.5:4.8 Aspect Ratio mod was OK with a 1360x768 resolution, not a 1366x768. Would that make the difference? I don't know, because really, I don't have a system that runs a 1366x768 resolution. I've got two computers, with two different monitors and graphic cards, and neither one runs that resolution. They both run a 1360x768.

Just wondering if you could change to another game resolution (like a 1680x1050 or a 1440x900) and try another OTC Aspect Ratio mod with it. Both of these resolutions uses the 8:5 Aspect Ratio. So, you would need to remove the 8.5:4.8 mod from the "Activated" JSGME list, and put in the "OTC for 8:5 Aspect Ratio" mod. Follow the mod activation order you've been using, and give it a try.

I'll be checking on my end as well.

Believe me, when you start having a mod, overwrite a mod, that overwrites a mod, that overwrites a mod, that overwrites the stock game, anything can happen!!


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EDIT: About an hour later.

I just loaded the following mods thru JSGME, in this order, and the game ran fine.

1_TriggerMaru_Overhaul_2-5
RSRDC_TMO_V502
RSRDC_V5xx_Patch1
Optical Targeting Correction 1.5 for RSRDCv502
OTC_Realistic Scopes for 8.5 to 4.8_TMO


The 8.5:4.8 mod-let counted the telemeter divisions for a 1000 yard true distance Northampton CA at just a 1/8 to a 1/4 mark over 12 marks for both attack scope and the TBT. That's exactly 1000 yards range distance when you have the Northampton height of 160.8 (161) feet set on the Omnimeter. I don't see anything wrong with the mod yet. I'll check my other computer.

Take a look at the above mods listed in your JSGME app. They should be EXACTLY as named, and in order of activation as the above. If not, you got a problem.

One thing everyone should remember (I've got it in the README with OTC 1.5), remove any other OTC mods (the main mod or any of the optional ones) before extracting the OTC 1.5 and its parts to JSGME. The older OTC mods will not work right with these new 1.5 versions with a date of March 2012 as their release. There are differences that will throw off the activation. That's why I removed the "Optical Targeting Correction for TMO 2.2" out of the OTC links area. There's a difference between the "OTC_Realistic Scopes for 8.5 to 4.8" and the latest "OTC_Realistic Scopes for 8.5 to 4.8_TMO". Choose the TMO you want to use 2.2 or 2-5, and pick the right OTC mod to go with it.

Same with RSRDCv502. Don't expect to use the "Optical Targeting Correction 1.5 for TMO 2.5" with it. This OTC mod edition is for only a TMO 2.5 modded game (no other mods added). When adding RSRDCv502, use the "Optical Targeting Correction 1.5 for RSRDCv502". Anything else and your making trouble for yourself.

Thanks for the feedback Captn'. I'll jump over to your OTC thread to elaborate some more on exactly what errors I was getting and the odd happenings.
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