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Old 03-09-12, 11:32 PM   #8623
7Infanterie19
Stowaway
 
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Default NewUIs_TDC_6_9_0_ByTheDarkWraith folder restructuring

Hi TDW:

I may have suggested this a long, long time ago (maybe even in a PM). From what I have gathered over time, it appears that many people have encountered the confusion with installing the NewUI mod, because of the layout. This is also my personal experience.

Perhaps re-doing your mod folder layout in the download file in a different way, so that the NewUI main mod gets the spotlight and is immediately visible in the root, while all other secondary mods go into their own place (Add-on Mods).

I remember getting confused even though I had installed the mod many times a long time ago. A little reworking of the layout may go a long way in making it easier to get this mod working out of the box, as well as to minimize the amount of posts that pop up requesting install help. This mod does easily work out of the box, without the need for tweaking, but the layout belies that fact. It took me a few installs long ago, and some panic and confusion, before I realized that.

Having said that, my suggestion is that the file NewUIs_TDC_6_9_0_ByTheDarkWraith could be set up something like this (due to alphabetical order):

- Add-on Mods (or Secondary Mods, or call it whatever you deem is best)
- Documentation
- NewUIs_TDC_6_9_0_ByTheDarkWraith
- Text

All the other mods would be in Add-on Mods:
- Dials
- NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
- NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
- NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
- NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
- NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision_Black_Ski n
- NewUIs_TDC_6_9_0_jimimadrids_map_tools
- NewUIs_TDC_6_9_0_New_radio_messages_German
- NewUIs_TDC_6_9_0_No_Snorkel_Exhaust_Smoke
- NewUIs_TDC_6_9_0_Real_Navigation
- NewUIs_TDC_6_9_0_Scopes (do not enable - read)
- NewUIs_TDC_6_9_0_WWIIInterface_by_naights

What this also does is allow the user to immediately drag and drop, or unzip/unrar, the NewUIs_TDC_6_9_0_ByTheDarkWraith mod right into the MODS folder, without having to look at, or do, anything else except activate the mod and jump into the game.

Moving the documentation folder directly into the root, in the case of this mod even though it conflicts with the convention suggested in the mod forum sticky, also allows the user to see it immediately, and have a look at it without burrowing. Personally, I don't see value in having docs or readmes activated with a mod, so I delete all documentation before moving any mod to the MODS folder, but that's just me. Having it in the root, so you can look at it once to see what the mod does, and what needs to be tweaked if required, is often more than enough. If there's any need to read it in the future, we can simply open the original zip/rar file.

This is just my suggestion, and if it helps, great.
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