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Old 03-07-12, 02:43 PM   #29
DrBeast
The Old Man
 
Join Date: Oct 2007
Location: Somewhere Out In Space
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Quote:
Originally Posted by Generalee View Post
I have another question, does the UpgradePacks.UPC have to be identical, or it can have differences between the two ships upgrade packs?

Example:

[UpgradePack 32] (file 1 )
ID= Upack16Inch50CalMk7
NameDisplayable= 16"/50 Mark 7
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
;UnitUpgradePackIntervalOptions1= 1944-03-28, 1944-09-01, 800
;UnitUpgradePackIntervalOptions2= 1944-09-02, NULL, 300
IDLinkUpgradePackElements= 16Inch50CalMk7

[UpgradePack 32]
ID= Upack16Inch50CalMk7
NameDisplayable= 16"/50 Mark 7
FunctionalType= UpFTypeWeaponCannon
UpgradePackSlotType= USDeckGun
Type=NULL
UnitUpgradePackIntervalOptionCurrent= NULL, NULL, 0
UnitUpgradePackIntervalOptions1= NULL, NULL, 400 (different)
IDLinkUpgradePackElements= 14in50calUS (different)

I would be happy if I could get these files working, it would be a great acheivement for me

ps: I am a beginner at modding, so that explains why I have more trouble understanding the logic of this. So please, go easy on me

Generalee
Something I noticed in your two examples and might potentially save some trouble:
If you notice a semicolon before an entry (, it means the entry has been omitted out, i.e. the game will not read it. In your case, the first example has had the UnitUpgradePackIntervalOptions1 and 2 omitted out.
The rest is uncharted territory for me.
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