Hi all,
Since quite some people, especially at orionwarrior are using this mod I am more or less forced to use it as well for playing.
I'm quite sceptical when it comes to mods since they might change the core game too much by adding or leaving out certain elements or (in most cases) making certain units too weak or too strong.
Sadly, this thread is a mess and I was unable to find a complete up to date features list. In case I missed it, please show me where to find it. Otherwise this is badly missing for this mod.
My main concern is the following:
does this mod do anythign about the very unbalancing super sonic anti ship missiles (not sure about the exact name) on the Russian subs? The CIWS on my FFG never takes them out in time. I just get missile alert and boom, I'm gone in the 1st min of the game (and I don't like to waste my time waiting 20 min for a game that lasts 1 min for me).
The 1.0 description mentions some things which I hopefully understood correctly (?):
- CIWS got improved
- pure bearing won't do anymore to get a guaranteed hit on ships with anti ship missiles
- a subroc launch will reveal your position a lot more than without the mod by adding noise (as it is supposed to be imho)
Is that correct?
It also mentions that I should use a different file if I want a more effective CIWS (correct?). If yes, will that still work if only I change that file and join a game where the other players don't use that file or will it be useless because the host doesn't use the file?
This is what I am talking about:
"CIWSAttack.txt-ALPHA- Directs ships to fire a barrage of missles at "hard" targets, very close or very fast. It is your choice to include this, you can backup
your original CIWSAttack.txt doctrine and change the name of the file
included. I have played with this, and it definately makes ships launch more
SAM's at incoming vampires. I have yet to encounter any serious bugs with it."
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