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Old 03-06-12, 02:59 AM   #7
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
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Quote:
Originally Posted by zygoma View Post
One might wonder why in the cornbread hell I'd wanna in the first place, but a couple scenarios come to mind:
Out'a fuel 200 km out from base (note to self: 20 lashes for the navigator...);
Damaged hull, gotta blow ballast to surface, and wanna keep moving whilst the engineering crew fixes the holes and diesels at normal atmospheric pressure;
Finally a chance to surface after being forced down for a protracted depth charging campaign, and want to ventilate the boat, especially with no snorkel;
good chance to vent poisonous gases from the battery banks after damage;
too damaged to dive, wanna sneak past non-radar-equipped merchants or noob base installations in the dark.
I'm sure others will have other decent reasons for wanting to run with the "wrong" propulsion for the boat's depth, but these just come to mind off the top of my pointy little head.
I already know I can assign a crew to the "wrong" engine room (just like I can apparently dive to periscope depth and still have my erstwhile bridge crew hanging on for dear life with their binocs, with 4 meters of water over their heads........although that one sounds like an "undocumented feature", as MS would call it......
Thanx es 73,
-.- .-.. --... .... -. -.--
Out of Gas=Out of Luck. SH II was the only game that allowed you to run on the surface with electrics. However, if you are 200km away from your home port, even running on batteries would not be enough. My only close call was in SH4 where I ran out of gas, but I was 19 NM away from a friendly port where I could refuel. I ran submerged until I saved my boat, but as far out as you are, there is no stunt that will work.
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