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[WIP] Dynamic Environment SH5
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03-05-12, 03:47 PM
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gap
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Join Date: Jan 2011
Location: CJ8937
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lol!!!
Thank you Pedro for your outing... I have to admit that your personal habits seem to me a bit opinable, but at least you're an excellent beta tester
see below for further comments:
Quote:
Originally Posted by
pedrobas
Tested several times each with more or less same visual results.
For me, 1 and 3 are practically the same , the only different is 2
Yes I see, it is because they
are
almost the same: when using the dithered map, a "temperate" pixel is located where Narvik is. At least now we know that the dithering is not causing weird effects, and we have to look for the sky color problem in another direction
Anf just for comparing here is this exchanged tga map with the one in Real Environment 3
Thanks,
you anticipated me: I was going to ask you for this. Real Environment 3 you said? I want to do an excercise... Can you upload somewhere its tga map or point me to the right place to dowload ithe mod? I have some versions of it on my HD, but I am not sure that they are the same as the one you are referring to.
gap
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