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Old 03-05-12, 12:12 PM   #4
pedrobas
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Join Date: Apr 2007
Location: Huelva, Spain
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Quote:
Originally Posted by gap View Post
mmm
I don't think that this is the right direction. ClimateZones.tga is just a map telling the game engine wich settings to use for weather generation, based on a color code. Anyway may I ask you to enable this patch on top of Dynamic Environment Base Mod, realistic version? It removes from the .tga map the pixel dithering I am using for intermediate climate zones. I want to know if it can be the cause of our sky problems.

Please, don't use any DynEnv submod or any other environmental mod, load the Narvik historical mission and report back once you have finished.
Well here is the prove.

With the Patch (plain DE realistic version + patch no dithering)





Without the patch (plain DE realistic version)

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