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Old 03-05-12, 06:21 AM   #4
Karle94
The Old Man
 
Join Date: Mar 2009
Location: Norseland
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Quote:
Originally Posted by TBear View Post


The "flaw" with the Alaska is that it have virtual no protection below the waterline. Even the Takaos "puny" guns would be able to penetrate below the waterline. Yes practical torpedo range...if you ended up fighting one who is bigger than you you do what you can to run. Firering spread salvo of torpedoes is something that would be viable in sutch scenario, simply to make the enemy slow down for manouvers.

The Takao is also abit faster than the Alaska...

As statet, The Takao is no mach for the Alaska, you need to get up in Tirpitz size......

I have mangeded to sink the Alaska ingame. I was shot up so bad that the ship would be ready for the junkyard. (problem here is how a player manouver vs AI)

Ingame as a gamer i know how to tacle the big ships. Given the time i can sink them to. Right now the problem with the game Takao is that it only have 2 tubes. That is changing and it will get all 8 tubes in the future.

If you know what you are doing, night time and bad weather is where the full potentional of the Takao class shows. It is a ship class made for one thing. Agression. I would love to have more armour on it, but as you do i try to stay as close to data as posible.

The project are focusing on two things right now

adding all 8 tubes

Rework the secondary guns so they engage ships and not only aircraft. (loose the AA gain 8 more surface guns)

This is a 50-50 thing. The guns are DP guns, but the game use them strictly for AA as player ship. Just changing them to the other purpose..

Also working on zones.....and are beginning to se some compleetness with the UZO to firecontrol conversion....

Alaska ROX, byt my heart belongs to Takao
I have managed to make working Dual Purpose guns. The solution was actually so simple I did`t find it until recently.
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