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Old 03-04-12, 12:44 PM   #1
Moldycheese
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Join Date: Jan 2012
Posts: 14
Downloads: 47
Uploads: 1
Idea for fixing magnetic detonator

I'm new on subsim but i was wondering if anyone could help me. I was wondering how hard it would be to create a mod that fixes the issue with magnetic detonator's not working on GR2 ship files. TheBeast mentioned adding a Damage Zone for the Magnetic Influence Detonator that extended above the torpedo which is then linked to the detonator to detonate the torpedo(sort of a buffer zone). I was wondering if this would be possible and how hard it would be. I'm barely beginning to mod, otherwise I would do it myself.

I absolutely love SH5 but this thing with mag detonators is driving me crazy and robbing me of one of my most favorite features of Silent Hunter.

Last edited by Moldycheese; 03-04-12 at 03:33 PM.
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