Lets see if this works:
http://www.subsim.com/radioroom/down...=3506&act=down
If it doesn't we can delete it.
TMO_25_fix_attempt, "1_TMO_25_small_patch.rar" (25.9 KB)
Test fix, I followed Ducimus recollection, modified two 2.5 Submarines with 2.2 patch data, and dragged Flotillas from 2.2.
As he mentioned Career Start, I got that from 2.0 because it wasn't in 2.2.
Hopefully it works. Install it on top of TMO 2.5.
Ducimus has not endorsed me, I'm just trying to help a burnt out old nice guy modder, Mr Ducimus.
Happy Hunting!
Art
Ducimus wrote:
Quote:
Anyway in the interm, to fix this problem, you'll have to look at the submarine UPC files of the last version of TMO, in specific the upgradeclass variable. It should be near the top section of the file. Edit this to the last version of TMO,
and then take the careerstart.upc file,
and the flotilla.upc file as well.
They're located i belelive, data/upcdata/upccampaign or something like that.
Should be a straight drag and drop. This will pretty much be what the patch will look like, if you want to go ahead and fix the problem yourself. I will patch it, though i cannot say when. I have very little desire to look at the game, other then to save face from my collossoal screw up, and i don't have any of the previous files backed up on my new computer. So if i can't grab the old files, ill have to fix things the hard way.
The above is going by memory mind you, i'm slightly buzzed right now from captain morgan rum. Anyway, the only way to salvage the concept behind the terrible T campaign, is basically to disable and remove every freaking sub from play EXCEPT the one boat you want to play the entire war. Kinda sucks, but there it is.
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