Well Pedrobas. This is modlist that is working for me
DBSM_Music_1_0_4
Grossdeutscher Rundfunk
MMM p1 - Dynamic Environment v0.2
No magic skills v1.5 MCCD compatible
sobers see thru wake fix
sobers best ever fog V6 SH5
Compatible Conus00's Graphic Mod+SV's work
MMM p2 - Graphics-FX-IRAI v0.2
Fix clock rear torpedo room VIIA
AMMO_v1.0_SH5_by_Raven_2012
MMM p3 - tdw UI v0.3
Manos Scopes-patch for 5x4
NewUIs_TDC_6_9_0_Real_Navigation
MMM p4 - Sounds - Tweaked SDBSM v0.3
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional scary creaks
MMM p5 - OHII+mtns+Lifeboats (OHII 1.7) v0.2
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
smaller flags for Warships
Speech Recognition_MiTons_NewUI_Editon_v0.4.1_english
Naights_Underwater_Mod
SteelViking's Bunker Fixes V1.0
As You see I used p.2 v.0.2 with mods in red that are in v.0.3
"SD tiny..." mods are useless when using Real Navigation
As for
'SubExaust' mod - I got constant CTD when starting new campaign each time
As for
'WoGaDi" -mod - I got constant CTD when loading from bunker 'on board' (starting new patrol).
So these 2 mods are critical for me by now

I think you've faced the same problem while tuning p.5 v.0.3 (full version)