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Old 03-02-12, 03:22 PM   #770
Trevally.
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Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
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Quote:
Originally Posted by 7Infanterie19 View Post
Trevally, the no hydro mod uses the uboatsensors.sim, which overwrites the other uboatsensors.sim files from FX and NewUI. I read that the no hydro should go after IRAI and before NewUI, but if I do that, then I still detect ships while surfaced, so I have to have it activated after the other ones in order for it to work. Does the game take data from each of the uboatsensors.sim files or only the last one activated? From what I see, it's the latter, and if that is the case, then I'll probably be losing out on the benefits of what is in the other uboatsensors.sim files, no?
I think this is how it works

When TDW makes his mods - he makes them work with each other.
So if there is a change in one file with UI, he will include any info that IRAI will need if it uses the same file.
So install TDWs mods by date. If UI is the newest - it goes last.
This is also true of the add-on mods. IRAI and UI both have the no hydro on surface fix.
So if UI is newest - use the add-on from the UI and istall it after UI
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