Quote:
Originally Posted by TheDarkWraith
I have an allocater/deallocater coded and working already. It would be a simple (relatively) matter of adding necessary code to remove bones/meshes and all associated pointers for them. I have 11 hours of flying to do today to get home so I can add that to my list of things to do while in the air. No guarantees it'll get coded today though.
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Great news, no rush!
I think it will make the dud-testing a lot easier!