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Old 02-29-12, 03:08 PM   #2
Rockin Robbins
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IF you are using the Vector Analysis fork of John P Cromwell, you are correct. That works by freezing the gyro angle at zero and reverse engineering the firing bearing. You won't get a firing bearing of exactly 350 in my example above, if you use Vector Analysis.

I was presupposing the rule of thumb (for lack of a better word) fork of the John P Cromwell method which freezes the aiming angle and lets the TDC calculate the gyro angle, which most likely won't be exactly zero.

Actually nobody in the early part of the thread was talking about the Vector Analysis method, which Nisgeis introduced by the way, and they should. It accomplishes everything the solution solver does but requires no tools but what are found in SH4. You don't have to alt-tab out of the game (freezing time in the process) to another application to do Vector Analysis. It's quicker, can be done in real time and does exactly the same thing as Solution Solver.

And again, Vector Analysis also uses fewer steps, so it also introduces fewer opportunities for error to creep into your solution. Vector analysis is also self-correcting! Because it is a scale drawing of the attack, just looking at it validates the solution as correct. That self-validation is unique to Vector Analysis. No other method can claim that.

Last edited by Rockin Robbins; 02-29-12 at 03:41 PM.
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