Pack3d help
Hi all,
I'm new to modding and I'm sure this has been covered already, but I can't find anything out with the forum search tools so here goes:
Basically I understand how to export models and mtl files out of the Sh3 dat files (using Sansal's Pack3d) and then into 3ds Max....but I'm just having a few problems putting the obj's back into the dat files after editing them, so I can add it as a mod and view my work in-game.
I'm playing around with the sky dome mapping (skycolor dat files) I'm changing the Uv's is all, and I might redo the sky texture if I can map the sky dome how I want it.
Anyway, trying to put the 'skycolor.obj' back into the dat file so I can see it in game seems to be eluding me so far.
Someone give me the idiots guide of how to do this please.
Thanks!
Steve
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