I've been testing this set up most of the day
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Grossdeutscher Rundfunk
MMM p1 - Dynamic Environment v0.2
MMM p2 - Graphics-FX-IRAI v0.2
MMM p3 - tdw UI v0.2
Manos Scopes-patch for 16x9
EQuaTool 01.01 by AvM - Kriegsmarine Regular Style
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
MMM p4 - Enhance SOUNDS v0.2
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Wordeees' Thunder
Depth_Keeping_Problem_HB_2_0_0_TheDarkWraith
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
DBSM_Music_1_0_4
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 optional NavMap babelling
OH II Minefield map for TDWs Ui
I've also done the sh5.exe tweaks for the hydrophone fix, fixes 1,2 and 4. Didnt change any of the map colours.
I briefly tried mtns 1_8d with the lite mod but it ctd during load up. Once I tool it out all was well again.
The issues I have found so far are mainly with the hydrophone. My hydrophone guy can pick up contacts ok and they show up on the map but if I listen I can't hear a thing, even when the ships are almost on top of me, within a 1000yds anyway. The sound seems to increase when you take over the hydrophone control indicating that the sh5.exe 1 tweak worked but.....nothing else. Any one else having this?
Another thing was with the gramaphone. Some tracks seem to start, then it flicks to the next track, plays that one all the way through then miss some out entirely!!!
Otherwise all good....haven't docked yet though, still at sea on 1st mission looking for the polish ships in the baltic......very elusive!!
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