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Old 02-26-12, 04:23 AM   #11
Stealhead
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Yeah typed that and then got a connection drop or something funny happend and it sent it I was going to cut it out before posting but had to edit it out.

I agree with the AI inflexibility which is why I am liking OM so much right now it has a much better mix up AI wise you just do not know and it seems that they patrol in a much more protective pattern in TMO if they have you pegged most times every escort comes charging I dislike this because that is not escorting if you leave your coverage area you just left a gap for another sub to make an attack.(I know that does not happen in game but you get the picture)

In TMO they usually drop all the DCs in a pass at around the same depth which means if they have you well placed you are in for it but if they are wrong you are safe.In OM they drop one charge at 100 one at 150 one at 200(guessing but they better space the drops with the last one being deepest) this was the most effective method used in WWII one of the reasons why the US Navy pushed for deep divers was because the extra depth increased the chance that a DC pattern would miss because the odds where much lower at 300 ft of even the last and deepest DC of a pattern being close enough to cause serious damage was much lower. Game play wise
I feel that this type of staggered pattern is in fact more dangerous because they are more likely to hit you if you are deeper than they think and if they have your depth fairly then you have a very good chance of getting hit by two DCs.I have not played in a long time but I think RFB has similar AI maybe a little more predictable though.

For the most part in WWII on any side if the crew took the correct actions and the CO remained calm the sub had a very good chance of coming out unharmed even if it got a few close runs made the even most German subs got taken out by something other than getting DCed alone it was really allied aircraft that hurt them so much.
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