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Old 02-26-12, 04:03 AM   #7
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
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Quote:
Originally Posted by Stealhead View Post
Flip side of the coin: I have seen some cargo ships have unbelievable either sound abilities or super duper lookouts (I am not talking about the Q ships either) this is one of the small tankers.On tow occasions I have had them some how discover torpedoes on very dark nights much to far away for it to be reasonable.

Honestly the AI was what made me like TMO a long time ago but I guess for me using the same attack patterns that best helped me avoid the AI that wound up making the game get very repetitive.
AI inflexibility will ruin a sim. I already stated this. I feel the same way about what I am experiencing in SHII. All of the old threads in the archives say how uber the AI is in the old game. However, they fall for the same stupid tactic every time; 1 point-blank torpedo at 800m bow-on-bow. I lose a torpedo to use on the convoy, but trade hassle-free hunting for it. The super-lookouts on merchants would really make me mad. I can see it on rare occasions, but they are merchants, not trained combat mariners. When a tanker or trawler spots running fish better than a DD or DE, something is wrong.


Quote:
@Vontrapp where does Schwartzritter definitively say that he has never played TMO he obviously must have tried it if was able to read the PDF manual.
Actually, I heavily implied it with my words and he rightly called me out on it. No, I haven't played TMO. Seeing that statement in the manual is what killed it for me. The complaint threads helped, but it was the line in the manual.
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