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Old 02-26-12, 03:52 AM   #9
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
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Quote:
Originally Posted by WernherVonTrapp View Post
With all due respect Schwartzritter, you're critiquing TMO and, according to your first post ("The TMO AI is pretty brutal. From what I have read") you haven't even tried it. I'm not trying to say that you'd like it. I'm just having difficulty reconciling your opinion of the mod w/o having played it.
Personally, I like TMO and do not find the AI overwhelming. Challenging yes, overwhelming no. I think you might actually be surprised if you ever fire it up.
I accept criticism for dispensing a judgment without trying the mod. I am not going to try and talk my way around that. However, reading the quote from the manual really left a foul taste in my mouth. I interpreted this as, "If you aren't getting nuked by destroyers, the AI is too easy." I just felt the philosophy behind the AI changes was wrong and seeing all of the threads involving players of all stripes getting trashed by the AI set my views regarding the mod. I am working with a new campaign using Real Fleet Boat, which I know has its own brand of AI idiosyncrasies, but I have not heard anywhere near the complaints about the AI. As such, I have no real motivation to try TMO.

Take my opinion for what it is worth. If you feel my preconceived take on this invalidates my opinion, so be it. Nothing personal, but a mod whose AI changes are motivated out of "adding excitement" usually result in making an AI that punishes a player for playing.
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