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Old 02-26-12, 12:16 AM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Well, I can understand Ducimus (and others') desire to make the game more challanging. It is to be expected that some people will play the game more, and in doing so will discover the AI's weak points. There are also aspects of the game that give the player the advantage (depending on how one plays), so there is a choice of either accepting the game more or less as is, or goosing up the AI capabilities some to compensate for the deficency. I kind of like what you said about having the AI so there is a high level of uncertainty for the player, though.


If I had my own computer game company (developing SH 6), I would handle this by having an optional dynamic campaign, of a fictional nature. This would negate the advantage of history buffs knowing what is going to happen, where battles will be fought, where the most traffic will go, and how well the weapons (yours or theirs) will perform. This I would do with random functions, so every such campaign would be unique. Otherwise, it is hard to put the player in the shoes of their historical counterparts, who had to react to events, day by day, with no historical precognition.


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