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Old 02-25-12, 11:17 PM   #2
Hinrich Schwab
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Join Date: Nov 2010
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Quote:
Originally Posted by TorpX View Post
I'll go along with the previous post, and add a couple things:
1. TMO increased the range that IJN ships can fire at you. Some people had the view that because cruisers have guns that range 20,000 yds., they should be shooting 20,000 yds. Also, as has already been said, there was a desire to "spice up the game".

2. Schwartzritter's caution about sunlight applies to the moon, as well. I was spotted after patiently tracking a TB on the surface in the middle of the night. Since it was several hours before sunrise, I figured I was safe. However, the moon was rising behind me and while it had not yet appeared above the horizon, the sky behind me had begun to lighten. This was just enough for them to spot me. BTW, this happened in RFB.
I am glad I am not the only one that sees TMO's uber-AI as flawed. If I take a pounding, I want it to be because I legitimately made a mistake, not because of fake difficulty because someone else thinks that the game is dull. If I smoke a convoy and slink away without a scratch, it is because I did something right, not because of a wimpy AI. I played the U-boat missions and had a pretty nasty go with 5 destroyers with the stock AI while I was in the Type IXD2 pig. Luck and skill allowed me to sneak away after sinking an objective troop carrier and I was grazed by an errant depth charge in the process with minimal damage. Using the philosophy behind the TMO AI, I would have been killed or crippled because someone thinks that you are supposed to get depth charged every time you get within range of a destroyer. For the people that like this kind of challenge. More power to them. I do not share this view.

About the gun range issue, I read that ~20,000 yards is the maximum range for the caliber gun on most escorts. However, the uber-AI eliminates the human error resulting from parallax and curvature of the Earth in targeting, meaning that the guns are much more effective at maximum range than historical information would indicate.

Regarding the lighting and visibility, I read about that in the RFB book or thread somewhere. Too bad there is no almanac or ephemeris to tell players what moon phase is up. SHII has one by default, but that feature never made it into the other games.
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