View Single Post
Old 02-25-12, 09:00 AM   #760
Trevally.
Navy Seal
 
Join Date: Apr 2007
Location: AN1536 (Orkney)
Posts: 5,451
Downloads: 166
Uploads: 28


Default

Quote:
Originally Posted by misha1967 View Post
Silly question about OHII, Trevally:

This may be all in my mind, it probably is, but I was wondering if the "spawning" of ships has been altered by OHII (I'm running on 1.6 now but planning to upgrade as soon as I get back from my current patrol).

The reason I'm asking is that in my previous patrols, and I've been restarting a lot because there's always something I want to add by way of mods, the ocean off the East coast of England seemed to have quite a bit of traffic, yet in the patrol I'm currently on it's like it all died out a week after I started my patrol.

I know, I could be just out of Kaleun's luck and any moment now I'm going to run into something to shoot at, it's not like I've been trawling the coast of East Anglia for weeks without a contact, it just seems to me as if there were more targets before OHII.

Which is why my question is basically this: Does OHII change the spawning of traffic from the original in a way that, say, means that once you're through the initial traffic, nothing new shows up? (I'm in September 1939 still, by the way. Mod addict. What can I say? )
Hi Misha

Yes, OHII changes how many ships are in the game.
For the most part - this is done with the use of spawn generator. These generators are linked to ports.
From these generators we control the traffic (single ships) and convoys.

In the image below you can see how they work:-



This one is for the port of London.

You can see that there are 5 traffic spawns for London in Coastal Waters campaign.
The one I have selected is for Merthil and is set as follows:-

CooldownDays - 1.8 This will send a ship to Merthil ever 1.8 days.
EntryDate - 01/01/1938 - Date this starts sending the ship
EndDate - 31/12/1945 - Date this port stops sending that ship
Name - Merthil - traffic route name
Objective - reach node (targed below)
Priority - 0
Rewardpoints - 0
TargetNode - Merthil
UsePath - False - this will let the ship take its own path

When convoys are set using the gens - they will have a cooldown days from 5 to 10 days. Traffic cooldaown is mostly 1-2days

When you first start a new campaign or progress to the next one - all of these gens will send their ships on the same first day - so for the first week there will be many more ships than normal until they settle into their actual schedules.

Other type of spawning can be set for random delays in the spawning to stop this sudden rush of traffic - but I have yet to fin a way to do this with the gens.

So to answer your question - no, you are just being unlucky

Be more aggressive
__________________
Trevally Mods for SH5
Trevally. is offline   Reply With Quote