Here's my current modlist (after a full reinstall):
Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Magnum_Opus_v0_0_1
Magnum_Opus_Patch_2
MCCD_1.04_MFCM_1.2.1_compatible
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional scary creaks
Stormys DBSM SH5 v1.3 HOTFIX 3
Advanced Shift Keys 2.3 DBSM
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
IRAI_upgrade_to_v_0_0_31TDWFIX
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_6_8_0_ByTheDarkWraith
Shadow Improvement ModLR
OPEN HORIZONS II_full v1.6
OHII Higher Tonnage Objectives for v1.6
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Atlantic Floor V2.1
Dynamic Environment SH5 Undersea (temperate and polar) V2.1
Dynamic Environment SH5 Waves (realistic version) V2.1
Dynamic Environment SH5 Sleet For Winter Campaigns V2.1
sobers smaller water drops
Critical hits 1.1 Torpedos
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
SUB - sumarines caustics NSS_Uboat7a NSS_Uboat7bNSS_Uboat7cNSS_Uboat7c41
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Real_Sink_1.0
Equipment_Upgrades_Fix_1_2_byTheBeast
nVidia missing lights
Mod-soup gurus - two questions for you:
1. What's stopping my oil slicks from appearing (FX Update)? I sometimes get black 'smoke ghosts' standing vertically in the water when on deck after a sinking, and think they're being messed up somewhere.
2. Any possible CTDs causes or mod conflicts - I had a CTD last night as a torp hit a small ship, so something is still wonky.
Any thoughts? Thanks Kaleuns!
* I know I'm using an old version of Equip Upgrades, but was hoping to stick with this one until the 'upgrades not 'unlocking' on the right dates over consecutive campaigns' issue was fixed. If this is the killer though, I'll drop it for the newer version. Also aware of OHII 1.7, but don't see the point in adding that until this issue is fixed.