Quote:
Originally Posted by Schwartzritter
That's the SH damage model for you. A merchant can be completely crippled, on fire, have a 30 degree list, a shorn rudder, all boilers blown and a busted coffee pot, but if the guns are serviceable, there is one AI lemming bent on taking you with him. Both laughable and annoying at the same time.  The realism of this is debatable.
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Actually this can be fixed. The AI scripts for ships have a way to get amount of damage incurred. We could set that at x% damage it's not allowed to fire guns or any weapons for that matter. The problem is defining what the x% should be.