Quote:
Originally Posted by TheDarkWraith
Has anyone noticed that Room_QR1 renders incorrectly when compared to Goblin? I just noticed this and I see why. In the GR2 file the model has a Flags, Position, and Rotation data. I assumed, once again, that SH5 was using this model data. Wrong again. SH5 is totally ignoring this model data.
In a nutshell the only thing SH5 is using Flags, position, and rotation wise is the bone's data. Meshes that are 'bound' to bones aren't - the only thing they are bound to in the bones is it's extendeddata.
What a freakin mess....
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Makes you wonder how they ever made it to a functioning game in the first place!
Great work chaps, you guys are the future of SH5!