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Old 02-19-12, 11:50 PM   #6
haegemon
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Join Date: May 2007
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Quote:
Originally Posted by Schwartzritter View Post
Funny you mention that as I had been considering that one for awhile. Likewise, it would make sense in the game engine as this could compartmentalize flooding, just as in real life.

And that also would require an improvement of the crew animations whom need a total rework. Let's wait until GR2 editor it's finished.

Then even will be possible to make the crew to close the hatches themselves and raise visually the flooding levels to the ceiling. To note, in the sonar room as its always open the door should be automatically closed (considering the flood problem devs had) before water could reach the door. The flood contagion between compartments could be done with a simply animation in the closed hatch leaking water due to presure, maybe even blow open the door showing only a cascade splash of white water falling from a dark compartment, faster flooding the actual compartment.

Last edited by haegemon; 02-20-12 at 12:09 AM.
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