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Old 12-28-05, 12:38 PM   #176
OakGroove
中国水兵
 
Join Date: Apr 2005
Location: Germany
Posts: 275
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Flybywire,

unfortunately i do not know a way around the procedure.

Short explanation:
Normally the Textures/TNormal/tex folder has a higher priority than .dat files. If skinners extract and modify textures that were originally contained in .dat files and place them in the textures/TNormal/tex folder, these textures are usually used by SHIII. If SHIII can't find, or doesn't look for textures in said directory, game default textures are used. In case of uzat_xradio.tga, the latter is true, the game doesn't look for this particular texture in the Textures/TNormal/tex folder.

Hence, if you do not import the uzat_xradio.tga textures into the respective xxxrr.dat files, you will only get a partial install, means some of the new textures will look totally out of place. Like painting your car without finishing the job. An alternative would be to provide the modified xxx.rr.dat files themselves, but this would be a rather hefty DL, considering the changes are not that spectacular.
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