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Old 02-18-12, 11:22 PM   #714
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
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Test version 1.1.62.0 available here: http://www.mediafire.com/?mi71y1pcll15kdl

Fixed errors reported
Added Quaternion to Euler angles conversion (and vice versa) tool
Started coding in the ability to view multiple GR2 files at a time
File-->Close click ability removed
File-->Close-->file x added (ability to close certain GR2 file open of multiple GR2 files)
File-->Close all added (Closes all open GR2 files)
File-->Current GR2 file in use--> file x (this will be used for multiple GR2 files when I finally have it finished)
Tools-->Quaternion to Euler angles (and vice versa) - opens a top level window (is on top of every other window in app) that allows you to convert from Quaternion values to Euler angles and vice versa
Added a new tool status label at the bottom of the app. This new label shows the current GR2 file in use
The add new bone page has a new entry at the very top: GR2 file. This shows the GR2 file you'll be adding the new bone to (so you don't add new bone to wrong GR2 file when the ability to open multiple GR2 files is finished). You select the file to add new bone to by File-->Current GR2 file in use--> file x
The window title now also displays the current render window size

@ BIGREG - I started writing the converter for 3DS Max files with multiple objects defined. I ran into a problem that I'm having to think about. The problem is 3DS Max optimized the objects and thus removed duplicate verticies. The converter has to re-add these duplicate verticies and that's where I'm stuck currently.



EDIT:

Just realized I forgot to spawn the background worker threads for the exporter so the main thread isn't locked up when exporting. I'll add this tomorrow.

Last edited by TheDarkWraith; 02-19-12 at 12:40 AM.
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