Silent Hunter 1 Manual Targeting
Ever since I tried and tested the SH4 Solution Solver and found that it works just as well doing manual 0-gyro shots in Silent Hunter 1, I want to try and do manual targeting ... but then, you can't draw on the map and there's no stadimeter!
How's a guy supposed to find course/AOB? The contact's mouse-over info on the navigational map gives you bearing, speed and range, so I guess it's possible to solve with the cosine law, or are we expected to do like the real skippers and just guesstimate then fire a spread?
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