Quote:
Originally Posted by Dowly
Anyone played pure dual wielder? Decided to make one, but kinda struggling
with it. Most fights I can win no problem, but at times there's just not enough
damage I can deal to beat the bastard. 
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Hmm.. I played dual wield on my assassin class character. What I'd do is hit something with my bow (enchanted with fire frost almost always and with a poison to have a weakness to frost). From there I'd rush in and with one fire and one frost weapon beat the crap out of them. The trick with Duel-Wielding I found was that you should always enchant with two separate enchants, preferable with at least one frost or shock as it drains stamina/magic respectively. Other then that, use stealth to your advantage. It's hard to tank and duel-wield at the same time so you have to make your hits quick and fast and then get out.
Also, make use of followers with a good set of armor. That way your enemies focus on him while you circle back and slash at their back.
Quote:
Originally Posted by frau kaleun
Having a combat mage for a follower also helps a lot since even with 2-3 attackers it's not uncommon for us to take them all out from a distance before they can do enough damage to make charging into the fray for a quicker kill a dire necessity.
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Best setup for followers I've found so far is Max out Conjuration and get the spell Dead Thrall, revive a two necromancers (requires the perk that allows two followers) as well as get a follower that is a mage. (I haven't tried adding a dog into this mix a well, but it might work also). From there, when ever you get into combat, your two necromancers (or summoners if you're lucky, I haven't gotten any) will raise two undead. So that is now 2 undead, 2 necromancers you and your follower... against what ever your facing.
Nothing ever lasts long against me in this setup