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Old 02-13-12, 06:01 PM   #574
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Ok the issue with the Room_QR1 perdea mesh is sorted. Had to add another flag to this function call:

mesh.OptimizeInPlace(MeshFlags.OptimizeAttributeSort | MeshFlags.OptimizeDoNotSplit | MeshFlags.OptimizeIgnoreVerts, adjac);

The flag OptimizeDoNotSplit cured the problem of it splitting the verticies and thus increasing the mesh's vertice count

Now to continue with the other errors posted
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