Quote:
Originally Posted by tscharlii
I have encountered 2 problems with this mod.
- It's impossible to learn level 3 of "expert watch crew" and "expert radioman". In data\UPCDataGE\UPCCrewData\SpecialAbilities.upc there are three lines
Code:
PointsRequirement= 0
LevelUpTree= 2, 3, 4
MoraleCost= 0
among others in the definition of these two abilities. I think it should read
Code:
PointsRequirement= 0, 0, 0
LevelUpTree= 2, 3, 0
MoraleCost= 0, 0, 0
instead. I do NOT really know what I'm doing here, I just applied pattern matching to a multi-level ability that works, like "Special meal" or "Expert sonarman".
- You are using "CrewMoraleDegenerationRate" the wrong way around. It has been the wrong way around in the stock version of the game already. A positive value means a higher degeneration rate, ie. the morale drops faster. A negative value represents a lower rate. The morale drops not so fast. Note, that a negative value doesn't mean the morale will rise over time. I, however, haven't tested this with values less than -100, maybe the morale actually rises, then.
Right now, this means: With active Battle Stations, the morale drops slower. The same applies to "Tired Engineer". On the other hand, "Confident Officer" and "Rest Crew" abilities let the morale drop faster.
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re: 2: That might explain why I'm having morale trouble after installing this mod. Previously I could at least reach the English East Coast before having to worry about my crew murdering me in my sleep
Not that it's a huge problem, I just spam them with "special meals" until they're about to choke on them and the advantages of this mod completely outweigh that minor inconvenience, but it would be nice if I could correct it.
To save me some time searching, what's the file that "CrewMoraleDegenerationRate" is hidden in?