Quote:
Originally Posted by LGN1
Hi,
I'm playing a late war campaign at the moment and I'm realizing that planes are no real threat. Although I meet tons of them, they never do me any harm. They are annoying, but not really dangerous. You get a radar warning, press 'c', stay submerged some time, and surface. No problem at all crossing the Bay of Biscay. Just tedious
Does anyone have made different experiences (not when staying surfaced and using the flak)? I've already installed Rubini's rocket fix with the random radar-warning receivers, but still I always have enough time to dive. I guess most SH3 careers are ended by destroyers and not by planes
Does anyone have a good idea how to change this situation? Maybe not using RWR at all  It seems the RWRs work too perfectly in SH3.
Cheers, LGN1
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Hey LGN1,
i changed my AirStrike.cfg to this one. And with this configuration the aircrafts make a lot of trouble in the early campaign. Sometimes i make a crashdive but the bombs still hit me. And this happens in the first year of the war.
Try and test and make your own suggestion...
[AirStrikeSettings]
; AirStrike Creation Parameters
; Airstrike Session:
; 1. Compute airbases in range according to their aircraft maximum ranges
; 2. Compute air coverage factors on allies/axis/neutral on the target zone
; 3. Compute airstrike probability from each base
; 3.1 check number of aircraft that can strike at that range and conditions, and compute a coverage factor based on the range of each aircraft type
; and detection area around submarine ( 10 km radius )
; 3.2 multiply coverage factor for the target area with :
; - current airstrike probability againt that side
; - nigft factor ( if necessary )
; - airbase competence
; - close to airbase factor
; 3.3 check probability for airstrike
; 3.4 add more aircraft probabilistically for a large target
Maximum Aircraft Range=2000 ;[>0] in kilometers
Poor Airbase Modifier=0.6 ;[>0] Modifier for poor airbase (carrier) rating
Novice Airbase Modifier=0.8 ;[>0] Modifier for novice airbase (carrier) rating
Competent Airbase Modifier=1.0 ;[>0] Modifier for competent airbase (carrier) rating
Veteran Airbase Modifier=1.4 ;[>0] Modifier for veteran airbase (carrier) rating
Elite Airbase Modifier=1.8 ;[>0] Modifier for elite airbase (carrier) rating
Night Modifier=0.2 ;[>0] Modifier on strike probability at night
Default Air Strike Probability=20 ;[>0] Default probability to send an airstrike from a airbase (carrier)
Enemy Air Strike Probability Increase on Radio Messages Sent=40 ;[>0] Increase over the default probability on a radio message sent
Friendly Air Strike Probability Increase on Contact Report Sent=60 ;[>0] Increase over the default probability on a contact message sent
Enemy Air Strike Probability Increase on Player Detection=40 ;[>0] Increase over the default probability on player detection
Atenuation Factor=10 ;[>0] decrease from an increased probability to default one on each air session
Logic Steps Between Air Sessions=30 ;[>0] steps between air fighting sessions, 20*Logic Interval(90sec) means 1800 sec or 30 min
Best Regrads
DrJones