02-12-12, 10:23 AM
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#63
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The Old Man 
Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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Quote:
Originally Posted by TBear
ello. Abit more information spam.
So how do my shipyard look today. Well many projects in the large project so have asked the engeneers to begin focus on one thing at the time.
So what ashould be a priority. Well for me its my small child the UZO to firecontrol conversion. That is where i use the main bulk of my time.
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Since the game isnt designed for surface war, it can be difficult to se where a finnished ship would fit in, so how do you balance this.
I know about the Japanese tactical way of doing things, and how can we create something that fits that without going on a major endevour.
Damedge. My goal is to have a damedge profile that alow you to engage, but not to be a king. The ship right now can go against destroyers with just minor damedge. Light cruisers is stil doable, and stil no major damedge.
Heavy cruisers are posible, but you have to be carefull. If you manouver bad you will be right down to a 50-50 chanse to get out of the fight alive. About battleships, just stay away. This stays within what i suspect real life would be.(and what should be accepteble)
How do i fit that to the game.
This have required some though and reading and LOADS of testing.
Missions should be designed so they fit the ship and how it work. One thing that have to be used is the topedoes. Night attacks on enemy harbours, convoys and even taksforces are something that have to be designed mission wise.
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Here is the "burping brainfart"
Im not sure how the call in airattack works yet, but that function got me thinking. Since you cant have friendly ships engage with you, why not call them in. If there is some way to change air to sea, then you could create scouting missions.
Sail to point A when contact report in call for assistance rendevous with main fleet.
You spot, call in, race towards allied taskforce form upm with them, you fight....
Realy not sure if that is doable, but deffently an interesting idea.
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So what im doing at first is to complete what i had in mind with the ship. Especialy the UZO to firecontrol conversion. That is the thing i personaly suspect will give a much greater impression of surface warfare.
I have the first real layout idea, now im looking at location coordinates etc. Also finding the files i need and have a working project folder.
well that was todays small update...
TBear
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In the German career you can command auxiliary cruisers, just like the scout planes.
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