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Old 02-11-12, 11:52 PM   #960
Hinrich Schwab
Grey Wolf
 
Join Date: Nov 2010
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Quote:
Originally Posted by Capt. Morgan View Post
So, I modded the "Northern Run" mission, adding 26 mixed merchants to the main convoy for a total of 35 merchies and 6 escorts, calm seas, unlimited visibility, no radar.

I then set course to plow into it at 1556X TC. My sub marker stuttered like crazy when it approached the convoy location, but dropped out of TC nicley and threw up the Merchant-spotted dialogue without problem. I then ran into the convoy at TC 8X - 32X, again no problems (yes, I had set the escorts to "poor").

Tried it with both the Tambor and Gato interiors. I'm going to try again with an even larger convoy - say 75 (!) and also test the S-Boat interior. We'll see how it goes.
I never go over 128x. I have also noticed that the Watch Crew has a nasty habit of not acknowledging contacts even when contacts are in physical rendering range. It is as if the script for the watch crew is hanging on something and when it "unhangs", every contact that should and can be reported is dumped into the buffer all at once, causing the CTD. I have gone past Midway at 32x and watched 18 contacts get mass-dumped into the message log and all of the voice messages clog the engine. This was one instance where I did not experience CTD.
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