View Single Post
Old 02-11-12, 05:45 PM   #58
peabody
Admiral
 
Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
Default

Adimiral, Thanks again, you keep pushing!!

TBear,

A few points

1. I have a few things for the bridge already in the works but had to leave to watch the grandkids for a few hours, now I will leave in a few to feed my mother. But I do have a couple of things that I think will work.

2. As for attracting enemy ships, I guess I didn't explain it well. The DDs will fight you if they are attacked and close enough but will not leave the escort position in a Random Group like they when attacking a sub. So when you do the groups you will probably have to write them very specific.

3. The Furutaka may be outgunned because the Takao has more guns. But the damage model is the same internally. And the reason I set the Hitpoints so high on the ship is because you can't fix the hull at sea, you can fix the otherstuff, but I found when I was taking damage at 'stock' level the hull damage would go 10-22-35-57- and so on and the next thing you know the ship is sunk from DDs. So I put it real high just to keep the hull damage rates low. The bulkhead damage will still sink you if it gets bad.

I will try to get some stuff done tonight. And some more of the IJN Campaign for Keltos subs.

Peabody
__________________

System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2.

peabody is offline   Reply With Quote