Adimiral, Thanks again, you keep pushing!!
TBear,
A few points
1. I have a few things for the bridge already in the works but had to leave to watch the grandkids for a few hours, now I will leave in a few to feed my mother. But I do have a couple of things that I think will work.
2. As for attracting enemy ships, I guess I didn't explain it well. The DDs will fight you if they are attacked and close enough but will not leave the escort position in a Random Group like they when attacking a sub. So when you do the groups you will probably have to write them very specific.
3. The Furutaka may be outgunned because the Takao has more guns. But the damage model is the same internally. And the reason I set the Hitpoints so high on the ship is because you can't fix the hull at sea, you can fix the otherstuff, but I found when I was taking damage at 'stock' level the hull damage would go 10-22-35-57- and so on and the next thing you know the ship is sunk from DDs. So I put it real high just to keep the hull damage rates low. The bulkhead damage will still sink you if it gets bad.
I will try to get some stuff done tonight. And some more of the IJN Campaign for Keltos subs.
Peabody