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Old 02-10-12, 04:37 PM   #48
TBear
Medic
 
Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
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Quote:
Originally Posted by peabody View Post
Tbear,

What file was corrupt? I don't want a download with a corrupt file in it.

As for the torpedoes, there are 16 spare plus the two in the tubes. I checked the .sim file and the Furutaka.sim and they are correct. It works on mine, so If the corrupt file is in the download I want to fix it and upload a new version.

The idea for getting the DDs to leave the taskforce to attack will not work. I don't know why I didn't think of it. The leave to attack a threat from a sub and the Allied side will not have any subs in the convoy/task force. So they will not leave. The reason they attack my task force is because a playable ship is actually a sub (the game sees it as a sub)

A minor point: the base is actually Yokosuka, not Yokosaka, just so you can have it spelled correctly on the map

Also, if you decide set it up properly the Furutaka had 8 torpedo tubes, two groups of 4 torpedoes each. This was standard on many ships, the torpedoes tubes were in groups of 4. I only did two as a test.

If there was a way to fire them the way the ships did it would be great but it was never completed accurately, there were problems. The idea worked but it wasn't accurate.

I think maybe the compartment: "Deckgun" need a new name too, I did not think of it before, and I could add more men to that station also.

I notice in the image you said you have the correct ranks. Just to make sure, what files did you use? I have the correct ones, done by Takao.

Peabody
one of the one, two etc responces

1. Corrupt file was my bad. When ships are in gazilion pieces and you assamble them, something might go wrong, ooooh ya it did...my bad entirely, not your download.

2. Idea didnt work, that happnes alot. Stil think the key atleast to have shoips ollow lies within the editor.

3.Ya noticed my slight misspell...well that will happen alot, keep forgetting where i put my glasses, so dont look to much on the screen typing lmao

4. Looking into the torpedoes. This is a ship for a game. Overall it have to look and work like it did. But since its a game the true load out are more needed than how torpedoes was fired. (as i have statet many times. Its a ballance. but if you made these surface ships to actual historic sata, half of them wouldnt survive the weather engine in SH 4 lol....

For me its about trying to create a finnished working surface ship. That bring you the imersion and stil stay true to its origins. That do leave abit room for "shortcuts/cheats artistic creativity" as long it dosent compremise the big picture.

5. Deckgun. if it can fit "Main battery" <--- deffently recembles a warship better

More crew. Would be awsome, but only if you have the spare time. In my original plan was two crew members for each main gun..

6. Rank and names. Here i have a problem. I know eher i got the japanese crew names from (Keltos1 sub mod) but the ranks i dont recollect. Im pretty sure they came with the ship. When i get to my laptop i can answer that one, but im sure it was names by file, ranks build into ship

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Been looking abit more into the firecontrol UZO, can deffently make it work, only problem is how to lock without shoot with guns....

Next darn problem is to locate that torpedo fire control in the files. I can find the yank one...but not the German one....have template ready...i can atleast change the gfx of it before relocating buttons (that will be a pain timewise)

So far everything concerning the ship look doable, with your help, the pointers i get from others are making this alot easyer. I never even had the hope you would "join" in on the fun....its just awsome...

NOTE!

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Also, if you decide set it up properly the Furutaka had 8 torpedo tubes, two groups of 4 torpedoes each. This was standard on many ships, the torpedoes tubes were in groups of 4. I only did two as a test.

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The above i looked at for another project some time ago. My idea (never realy got to it) was to use AFT tubes, flip them 180 relocate them to the fron and add them as second group. That way you could have two groups of 4 with two controls. Limitation was that you could obly fire salvo of 4 not salvo of 8....dont think i have any file leftovers on that one...but that was my idea on how to do it....

Beer and mod time...cheers

TBear
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