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Old 02-10-12, 05:57 AM   #45
TBear
Medic
 
Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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Todays update

This on not just my work. Ship came with some of it(peabody), the rest have just been puzzle/tweak work(other mods and other persons work. Keltos1 admiral and others). This is how far i have got, with the help and tools provided.

so far so good



Only mod i have installed is TMO 2.5 then the ship, and i have not had a glitch so far...

In the workshop

Damedge

Long lance torpedoes (corrupt file, works)

Implementing Japanes equiptment names/upgrades (keltos1 japanese sub mod)

Single mission "sea trials"

Depart Yokosaka sail to bla bla conduct combat drills. Something like that.

In progress

Torpedo storage (not sure Furusaka came that way, but i have no spare torpedoes) that is fixed today (corrupt file, works)

Note!

Ddid a test mission at night where i caught up with a convoy. I was able to launch and hit with both torpedoes before the escort when nuts. The beta damedge model did work, but the two DD`s couldnt stand up to the Furusaka. But for night attacks, the torpedoes are a great tool.

Was looking around the mods, and noticed some changes to the UI and stations some have made. This gave me this idea.



With the changes others have made, this should not be imposible. Another small project in the project on the sideline lmao

TBear
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IJN rules, but peabody makes it float!

"TAKAO" Status: work in progress

Last edited by TBear; 02-10-12 at 09:08 AM.
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