02-10-12, 12:34 AM
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#9
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Silent Hunter 
Join Date: Sep 2010
Posts: 3,975
Downloads: 153
Uploads: 11
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Quote:
Originally Posted by Sailor Steve
I wouldn't be too sure about that. Overall hit rate for all navies in World War Two was only about 7%, and up close and personal was still less than 20%. In his book Guns At Sea Peter Padfield compared it to sitting in a rocking chair shooting at a ping-pong ball rolling across a mantle with a pistol while being rocked randomly by someone else.
Naval gunnery has never been a precise science and, even with the latest radar fire control, still isn't, and u-boats were an unstable platform shooting an unstabilized gun with iron sights. I think Ubi's effort in this department is just fine; perhaps a little too easy.
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Nice description there. What I meant was that I consider the SH4 game makes guns rather too powerful. At least, that is the impression I've gotten from my readings. Also, there seems a very big difference between the crews performance and manual operation. Shouldn't they be somewhat comparable?
You have a very good point about the gun's stability, but I am even more concerned with the damage capabilities of the shells. In sub games, 20 or 30 shells can sink a ship as well as 1 or 2 torpedos. This seems dubious to me.
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