Quote:
Originally Posted by Sailor Steve
The only problem I had with SH2 was the lack of a career. It's all 'missions', and all set up like a first-person shooter. Other than that it had some very good points, but that was enough to make me put it away forever once the heyday of Sub Club multiplay died out.
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I noticed the lack of dynamic career with a quickness, also. It was off-putting, but considering my motivations for the purchase, it wasn't a deal-breaker for me. It also sets a different tone, in my opinion. If I don't have the time for the intensity of III, 4 or 5, I can pick up II and play a quick mission to feed my subsim need.
I can see how its multiplayer function kept it alive as long as it did; co-op and competitive missions. I can only imagine the difficulty of sub vs. sub with the SH II engine.
What
really surprised me is that the game runs
flawlessly on my Windows 7 machine without any tweeks or after-market resolution patches. I expected Windows 7 to choke on the game because of the age of the code and especially after finding the archived copy of the
old subsim forums and reading all of the complaints and tweek problems with XP.