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Old 02-08-12, 07:48 PM   #1035
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,056
Downloads: 32
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Looking at the CK, there's soooooo much they could've done with number of
things to make this game of the decade pretty much.

Like I mentioned to Arclight on Steam already, the weapon/armor crafting in the
stock game is just a tip of the iceberg. If you add a new weapon/armor with
the CK, you can add a whole new recipe for it and that recipe can be ANYTHING
you want. Like 1 iron ignot or something, but this also allows for the crafting of
special custom weapons/armor. Like, say you have a shortsword and you want
it to have 5 uses that poison the enemy, you could just make a new weapon
and make a crafting recipe of shortsword + [whatever you want].

Example, I want to make armor that has chameleon 100 (Credit to Arclight
for the idea ), I could give it a new ID in the CK and give it a recipe
like leather armor + plant [x] + plant [y]

EDIT: Gah, just check this tutorial:
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