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Old 02-08-12, 03:23 PM   #27
TBear
Medic
 
Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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I try to explain things by subject

Torpedo. I would like to have the long lance availiable. For me its no problem it causes conflict with subs, since what im working at are strictly for surface mod.

Order bar. Its perfect. Since again its for surface, it is one of the things that "transform" the game from submarine to surface. That small detail is awsome.

Crew manegement. Yes the everlasting subject. Looking at it my self, seems pretty easy but as you said time comesuming (well it will be worth it, so im doing it lol)

Medals, awards. Yes have noticed that. But stil have German names. In keltos sub mod there is a file with japanese names. If you explain to me the procedure to change them it would be awsome.

Right now the thing i work on is the dials. Somewhere im doing something wrong. There must be a line somewhere i need to tie them to, but are stuck, but hey if it was easy everyone would do it

Right now im working strictly on the ship it self. That is number one. Dials, crew relatet subjects, damedge, and equiptment.

After that i begin to look at the "paperwork"

After the paperwork i work on some small changes to the campaign. Loading screens, player start base etc (only minor changes nothing big)

so work plan is

Ship

"Paperwork"

Campaign

And no ETA on anything. My job is dependant on the weather etc, so realy have no idea how much time i have, so i just go day by day.

TBear
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