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Old 12-26-05, 04:29 PM   #11
Safe-Keeper
Ocean Warrior
 
Join Date: Dec 2005
Location: Norway
Posts: 3,234
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a) More work done on the underwater environments. A colder and more merky feeling to the sea.
Big "I second that"! It was so silly, no offense, to be able to see 100 metres in all directions while submerged and thus be able to dodge everything dropped on you. I loved how Real U-Boat fixed that!

Quote:
b) Under sea terrain to nagivate through. Huge under water canyons in which to hide and foil the enemy radars....

c) Much deeper seas and oceans, some of it seems way too shallow I don't get that dark bottomless feeling.
I'd say they should make the underwater topography geographically accurate. If it's 1000+ metres deep somewhere in reality, make it 1000+ metres deep in the game. If it's a labyrinth of dead undersea vulcanoes or something in reality, add it to the game.
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