Thank you very much for your suggestions and information Stormfly, thatīs exactly want i was expecting. Specially when they come from "the author"of the mod, and in this case one of the "must have" mods of the compilation.
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Originally Posted by Stormfly
Hi, thanks for investing so much time testing mods.
it would be fine if you could post your system spec`s also...
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Iīll do later on, just canīt remenber some specīs now.
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Originally Posted by Stormfly
...i see you have SDBSM`s additional crew sounds beta in use, did you saw any short crew animation interrupts and or warpings together with crew chat sound sample interrupt then (just some random interrupt`s of the current playing crew animation and chat sound sample until the next chat is triggered then)
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To tell you the truth i havenīt noticed anything strage.
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Originally Posted by Stormfly
...do you use a mod for a more real surfaced boat hight (lower profile), pitch and role behavior ? (i have a fine tuned personal special version customized by Stoianm here, it maybe need to be merged with TDW`s revisions for KZS Hull wetness for U-Boats + co tower and deck.)
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No, and is one of the mods i wanted to ask to the people for. I was a little bit confused about what is the best here. So if youīre so kind you could you send it to me?.
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Originally Posted by Stormfly
...there should be an option for "Naights Submaine Textures (internal)", this interrior mod is next to Steel Vikings the most used one.
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Added like OPTIONAL in part 2
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Originally Posted by Stormfly
...plz note that "06 - Dynamic Environment SH5 Sounds V2.1" use only 2 channel inviroment sounds, they overwrite some SDBSM`s quatrophonic enviroment sounds. It`s of course only noticeable if you use more than 3 speakers. (i wanted to help Stoianm making his new enviroment sounds also quatrophonic but didnt have the time atm.  )
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Didnīt know. Just removed then
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Originally Posted by Stormfly
...also "05 - Stormys DBSM SH5 v1.3 optional NavMap babelling" is not loved by all, should be optional.
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Remove from base pack and added like OPTIONAL in part 4