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Old 12-26-05, 10:17 AM   #7
Pablo
Commodore
 
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Join Date: Apr 2005
Posts: 641
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Quote:
Originally Posted by Viduka
I would've thought the most realistic option would be to have them tire slower than they do on the standard fatigue setting as they get tired way too quick but have them recover (at an albeit slower rate ) once you put them to bed?

Is there any way I can obtain this happy medium?
Hi!

You have a lot of options. The keys to fatigue are in the basic.cfg file, where the relevant variables are stored. For example, the rate at which fatigue increases or decreases is controlled by the "RegularFactor" (on the surface), "SpecificFactor" (submerged), and "BadWeather." Positive values result in increased fatigue, and bigger numbers mean fatigue increases more quickly; negative numbers mean fatigue decreases (see "forward quarters" and "aft quarters"). There are other variables that control how fatigued your crew can become, and the effect that fatigue has on compartment performance.

These are the settings I use to control the rate at which fatigue increases and decreases. They result in fatigue increasing and decreasing at much slower rates than in the default game; also, fatigue increases much more slowly in the engine compartments when the engines in that compartment are turned off. Feel free to use and modify to suit your own preferences.

Pablo
Quote:
[FATIGUE_COEF]
;comp 0 Tower Watch
RegularFactor00=0.0025 ; was 0.01 - Pablo
SpecificFactor00=0.01 ; was 0.04 - Pablo
BadWeather0=0.005 ; was 0.02 - Pablo
;comp1 Radio/Sonar
RegularFactor10=0.0025 ; was 0.01 - Pablo
RegularFactor11=0.0025 ; was 0.01 - Pablo
SpecificFactor10=0.0025 ; was 0.01 - Pablo
SpecificFactor11=0.005 ; was 0.02 - Pablo
BadWeather1=0.005 ; was 0.02 - Pablo
;comp2 Control Room
RegularFactor20=0.0025 ; was 0.01 - Pablo
RegularFactor21=0.0025 ; was 0.01 - Pablo
SpecificFactor20=0.0025 ; was 0.01 - Pablo
SpecificFactor21=0.005 ; was 0.02 - Pablo
BadWeather2=0.005 ; was 0.02 - Pablo
;comp3 Diesel Engines
RegularFactor30=0.0025 ; was 0.01 - Pablo
RegularFactor31=0.0025 ; was 0.01 - Pablo
SpecificFactor30=0.01 ; was 0.04 - Pablo
SpecificFactor31=0 ; was 0.01 - Pablo - engines off
BadWeather3=0.005 ; was 0.02 - Pablo
;comp4 Electric Motors
RegularFactor40=0.0025 ; was 0.01 - Pablo
RegularFactor41=0.0025 ; was 0.01 - Pablo
SpecificFactor40=0 ; was 0.01 - Pablo - engines off
SpecificFactor41=0.0025 ; was 0.04 - Pablo
BadWeather4=0.005 ; was 0.02 - Pablo
;comp5 Forward Torpedo Room
RegularFactor50=0.0025 ; was 0.01 - Pablo
RegularFactor51=0.005 ; was 0.02 - Pablo
SpecificFactor50=0.0075 ; was 0.03 - Pablo
SpecificFactor51=0.01 ; was 0.04 - Pablo
BadWeather5=0.005
;comp6 Forward Quarters
SpecificFactor60=-0.025 ; was -0.1 - Pablo
SpecificFactor61=-0.025 ; was -0.1 - Pablo
;comp7 Aft Quarters
SpecificFactor70=-0.025 ; was -0.1 - Pablo
SpecificFactor71=-0.025 ; was -0.1 - Pablo
;comp8 Aft Torpedo Room
RegularFactor80=0.0025 ; was 0.01 - Pablo
RegularFactor81=0.005 ; was 0.02 - Pablo
SpecificFactor80=0.0075 ; was 0.03 - Pablo
SpecificFactor81=0.01 l was 0.04 - Pablo
BadWeather8=0.005 ; was 0.02 - Pablo
;comp9 Deck Gun
RegularFactor90=0.0025 ; was 0.01 - Pablo
SpecificFactor90=0.0125 ; was 0.05 - Pablo
BadWeather9=0.005 ; was 0.02 - Pablo
;comp10 FlaK gun
RegularFactor100=0.0025 ; was 0.01 - Pablo
SpecificFactor100=0.01 ; was 0.04 - Pablo
BadWeather10=0.005 ; was 0.02 - Pablo
;comp 11 Damage Control
RegularFactor110=0.0025 ; was 0.01 - Pablo
RegularFactor111=0.0025 ; was 0.01 - Pablo
SpecificFactor110=0.0025 ; was 0.01 - Pablo
SpecificFactor111=0.0025 ; was 0.01 - Pablo
BadWeather11=0.005 ; was 0.02 - Pablo
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