Hello, makman! I'm doing well and glad to see many of the Subsim crew still around. I hope you're well and most happy to see you, Rubini, h.sie, and many others still giving so much to the community.
I had to take a forced vacation away from SH3, due to real life obligations, plus the necessity of a complete system rebuild. I am glad my favorite Silent Hunter is still thriving, more than ever thanks to the ongoing efforts in this thread and others.
With SH5 being such a washout, I wish the Grey Wolves would come out of retirement to resume GWX4. I'll keep that hope alive.
As for this Vampire Nightvision Fix, I just don't understand all the fuss.
We can sit here and debate the minutiae of real versus perceived horizon, earth's curvature, the properties of light, water, and atmosphere... ad nauseum... but, it's all a moot point, aside from the fun of the debate itself.
Any measure of "realism" is entirely subjective when considering that SH3 is first and foremost a game. I hesitate to call it an actual simulator because it is only an approximation of a real world experience built upon the inevitably faulty assumptions and technical limits of the game programmers.
We have many people here that have never served aboard WWII vessels, let alone been at sea, making all kinds of assertions with whatever logic can be mustered, regardless of any fallacies in the basic reasoning. I dare say that, for most of us, our only reference for how "real" this game is would be "Das Boot".
Too often, I have seen mods and their creators criticized for not meeting some imposed criteria for what is deemed "real", despite the fact that not one of us actually knows what that is from firsthand knowledge.
God save us from all these armchair admirals!
IF you like the mod, use it. If you hate it, leave it alone. I plan to enjoy every minute of it, happily tweaking away until I achieve results that suit my desires.
Regardless of any modifications that you use, the important thing is that you walk away with the experience you were anticipating after the mission is complete. If you
feel like you just spent several tense hours in a rusty, stinking tin can under the crushing weight of the ocean while being rewarded with the thrill of engaging a convoy, suffering the blind terror of enemy depth charges, and the dread creeping up your bones as you hear the ping of ASDIC with the surging motors of a destroyer...
that is all that matters.
I say go ahead and make this mod compatible with the other fixes and release it immediately. It's just perfect as it is now. Leave it up to the individual to use the settings they feel work best and quit worrying about pleasing the nitpickers.
Time to leave this in your hands. I have to go look up Niels to see if he wants to get a multi-player game going. Wolfpacks are always better than being a lone wolf. Then again, I've always been biased toward SH3 multi-player.