Quote:
Originally Posted by TheDarkWraith
Technically you're breaking the AI routines. The Plane: in front is meant for only plane AI, not for anything else (ships, subs, etc.). Why it works is because there are bugs in the AI routines (in the exe). It shouldn't work. That's the whole reason the ships have their own Ship: identifiers.
|
Unfortunately the same technique doesn't work for crew AI. I tried to use methods from 'Ship' class(?), in particular Ship:Random(a, b) to no avail.