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Old 02-04-12, 11:44 AM   #41
Rongel
Grey Wolf
 
Join Date: Jan 2009
Location: Finland
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Quote:
Originally Posted by Husksubsky View Post
thx for the link Vanilla.
Hygiene tanks flushing lool
Thx for additional info ROngel
I will do as you say in my tests. weird I didn t think about that. Still I think..why not put getcontactdepth to -20? any reason to have them stop firing?
The only reason I want the destroyers stop firing is that they continue it sometimes too long and can hit own ships while doing so. Sometimes they stop at 2 minutes, sometimes longer. And if they detect that you are too deep, they also stop. But you can put the value to -20 also. The only reason I was using -13 was that this way they can sometimes see you diving deeper and will cease firing.

Quote:
Moreover you read in reports of real ASW actions that planes often strafed the spot where the submarine had submerged with their guns, I recon that it is modelled in the AI logic by developers, that is why, I recon, the ships continue to shoot at the last known spot for some time with your mod as well since they use plane's script
This is true, but I'm starting to wonder why the merchants stop firing when they can't see you, but the warships continue? They are using the same "Plane:FireCannons" command...
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